namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class TextureOperation : Operation
private const int DefaultCbufSlot = -1;
public SamplerType Type { get; private set; }
public TextureFlags Flags { get; private set; }
public int CbufSlot { get; private set; }
public int Handle { get; private set; }
public TextureFormat Format { get; set; }
public TextureOperation(
Instruction inst,
SamplerType type,
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
params Operand[] sources) : base(inst, compIndex, dest, sources)
Type = type;
Flags = flags;
CbufSlot = DefaultCbufSlot;
Handle = handle;
}
public void TurnIntoIndexed(int handle)
Type |= SamplerType.Indexed;
Flags &= ~TextureFlags.Bindless;
public void SetHandle(int handle, int cbufSlot = DefaultCbufSlot)
if ((Flags & TextureFlags.Bindless) != 0)
RemoveSource(0);
CbufSlot = cbufSlot;