using ChocolArm64.State;
using System.Collections.Concurrent;
using System.Threading;
namespace ChocolArm64.Translation
{
class TranslatorQueue
private ConcurrentStack<TranslatorQueueItem>[] _translationQueue;
private ManualResetEvent _queueDataReceivedEvent;
private bool _signaled;
public TranslatorQueue()
_translationQueue = new ConcurrentStack<TranslatorQueueItem>[(int)TranslationTier.Count];
for (int prio = 0; prio < _translationQueue.Length; prio++)
_translationQueue[prio] = new ConcurrentStack<TranslatorQueueItem>();
}
_queueDataReceivedEvent = new ManualResetEvent(false);
public void Enqueue(long position, ExecutionMode mode, TranslationTier tier, bool isComplete)
TranslatorQueueItem item = new TranslatorQueueItem(position, mode, tier, isComplete);
ConcurrentStack<TranslatorQueueItem> queue = _translationQueue[(int)tier];
queue.Push(item);
_queueDataReceivedEvent.Set();
public bool TryDequeue(out TranslatorQueueItem item)
if (_translationQueue[prio].TryPop(out item))
return true;
item = default(TranslatorQueueItem);
return false;
public void WaitForItems()
_queueDataReceivedEvent.WaitOne();
lock (_queueDataReceivedEvent)
if (!_signaled)
_queueDataReceivedEvent.Reset();
public void ForceSignal()
_signaled = true;
_queueDataReceivedEvent.Close();