using System.Threading;
namespace Ryujinx.HLE.OsHle.Services.Nv.NvMap
{
class NvMapHandle
public int Handle;
public int Id;
public int Size;
public int Align;
public int Kind;
public long Address;
public bool Allocated;
private long Dupes;
public NvMapHandle()
Dupes = 1;
}
public NvMapHandle(int Size) : this()
this.Size = Size;
public long IncrementRefCount()
return Interlocked.Increment(ref Dupes);
public long DecrementRefCount()
return Interlocked.Decrement(ref Dupes);