using System.Collections.ObjectModel;
namespace Ryujinx.Core.Loaders.Executables
{
public interface IExecutable
ReadOnlyCollection<byte> Text { get; }
ReadOnlyCollection<byte> RO { get; }
ReadOnlyCollection<byte> Data { get; }
int Mod0Offset { get; }
int TextOffset { get; }
int ROOffset { get; }
int DataOffset { get; }
int BssSize { get; }
}