using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Utilities
{
class IdPoolWithObj : IEnumerable<KeyValuePair<int, object>>
private IdPool Ids;
private ConcurrentDictionary<int, object> Objs;
public IdPoolWithObj()
Ids = new IdPool();
Objs = new ConcurrentDictionary<int, object>();
}
public int GenerateId(object Data)
int Id = Ids.GenerateId();
if (Id == -1 || !Objs.TryAdd(Id, Data))
throw new InvalidOperationException();
return Id;
public bool ReplaceData(int Id, object Data)
if (Objs.ContainsKey(Id))
Objs[Id] = Data;
return true;
return false;
public T GetData<T>(int Id)
if (Objs.TryGetValue(Id, out object Data) && Data is T)
return (T)Data;
return default(T);
public void Delete(int Id)
if (Objs.TryRemove(Id, out object Obj))
if (Obj is IDisposable DisposableObj)
DisposableObj.Dispose();
Ids.DeleteId(Id);
IEnumerator<KeyValuePair<int, object>> IEnumerable<KeyValuePair<int, object>>.GetEnumerator()
return Objs.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()