using Ryujinx.Common;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
public class AccountManager
private ConcurrentDictionary<string, UserProfile> _profiles;
public UserProfile LastOpenedUser { get; private set; }
public AccountManager()
_profiles = new ConcurrentDictionary<string, UserProfile>();
UserId defaultUserId = new UserId("00000000000000010000000000000000");
byte[] defaultUserImage = EmbeddedResources.Read("Ryujinx.HLE/HOS/Services/Account/Acc/DefaultUserImage.jpg");
AddUser(defaultUserId, "Player", defaultUserImage);
OpenUser(defaultUserId);
}
public void AddUser(UserId userId, string name, byte[] image)
UserProfile profile = new UserProfile(userId, name, image);
_profiles.AddOrUpdate(userId.ToString(), profile, (key, old) => profile);
public void OpenUser(UserId userId)
if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
(LastOpenedUser = profile).AccountState = AccountState.Open;
public void CloseUser(UserId userId)
profile.AccountState = AccountState.Closed;
public int GetUserCount()
return _profiles.Count;
internal bool TryGetUser(UserId userId, out UserProfile profile)
return _profiles.TryGetValue(userId.ToString(), out profile);
internal IEnumerable<UserProfile> GetAllUsers()
return _profiles.Values;
internal IEnumerable<UserProfile> GetOpenedUsers()
return _profiles.Values.Where(x => x.AccountState == AccountState.Open);
internal UserProfile GetFirst()
return _profiles.First().Value;