using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeRed : OpCode, IOpCodeRd, IOpCodeRa
public Register Rd { get; }
public Register Ra { get; }
public AtomicOp AtomicOp { get; }
public ReductionType Type { get; }
public int Offset { get; }
public bool Extended { get; }
public OpCodeRed(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Type = (ReductionType)opCode.Extract(20, 3);
AtomicOp = (AtomicOp)opCode.Extract(23, 3);
Offset = (opCode.Extract(28, 20) << 12) >> 12;
Extended = opCode.Extract(48);
}