using Ryujinx.Cpu.Tracking;
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
class GpuRegionHandle : IRegionHandle
private readonly CpuRegionHandle[] _cpuRegionHandles;
public bool Dirty
get
foreach (var regionHandle in _cpuRegionHandles)
if (regionHandle.Dirty)
return true;
}
return false;
public ulong Address => throw new NotSupportedException();
public ulong Size => throw new NotSupportedException();
public ulong EndAddress => throw new NotSupportedException();
public GpuRegionHandle(CpuRegionHandle[] cpuRegionHandles)
_cpuRegionHandles = cpuRegionHandles;
public void Dispose()
regionHandle.Dispose();
public void RegisterAction(RegionSignal action)
regionHandle.RegisterAction(action);
public void Reprotect(bool asDirty = false)
regionHandle.Reprotect(asDirty);