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ryujinx-final/Ryujinx.HLE/HOS/Services/Account/Acc/AccountManager.cs

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using LibHac;
using LibHac.Fs;
using LibHac.Fs.Shim;
using Ryujinx.Common;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
public class AccountManager
{
public static readonly UserId DefaultUserId = new UserId("00000000000000010000000000000000");
private readonly VirtualFileSystem _virtualFileSystem;
private readonly AccountSaveDataManager _accountSaveDataManager;
private ConcurrentDictionary<string, UserProfile> _profiles;
public UserProfile LastOpenedUser { get; private set; }
public AccountManager(VirtualFileSystem virtualFileSystem)
{
_virtualFileSystem = virtualFileSystem;
_profiles = new ConcurrentDictionary<string, UserProfile>();
_accountSaveDataManager = new AccountSaveDataManager(_profiles);
if (!_profiles.TryGetValue(DefaultUserId.ToString(), out _))
{
byte[] defaultUserImage = EmbeddedResources.Read("Ryujinx.HLE/HOS/Services/Account/Acc/DefaultUserImage.jpg");
AddUser("RyuPlayer", defaultUserImage, DefaultUserId);
OpenUser(DefaultUserId);
}
else
{
OpenUser(_accountSaveDataManager.LastOpened);
}
}
public void AddUser(string name, byte[] image, UserId userId = new UserId())
{
if (userId.IsNull)
{
userId = new UserId(Guid.NewGuid().ToString().Replace("-", ""));
}
UserProfile profile = new UserProfile(userId, name, image);
_profiles.AddOrUpdate(userId.ToString(), profile, (key, old) => profile);
_accountSaveDataManager.Save(_profiles);
}
public void OpenUser(UserId userId)
{
if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
{
// TODO: Support multiple open users ?
foreach (UserProfile userProfile in GetAllUsers())
{
if (userProfile == LastOpenedUser)
{
userProfile.AccountState = AccountState.Closed;
break;
}
}
(LastOpenedUser = profile).AccountState = AccountState.Open;
_accountSaveDataManager.LastOpened = userId;
}
_accountSaveDataManager.Save(_profiles);
}
public void CloseUser(UserId userId)
{
if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
{
profile.AccountState = AccountState.Closed;
}
_accountSaveDataManager.Save(_profiles);
}
public void OpenUserOnlinePlay(UserId userId)
{
if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
{
// TODO: Support multiple open online users ?
foreach (UserProfile userProfile in GetAllUsers())
{
if (userProfile == LastOpenedUser)
{
userProfile.OnlinePlayState = AccountState.Closed;
break;
}
}
profile.OnlinePlayState = AccountState.Open;
}
_accountSaveDataManager.Save(_profiles);
}
public void CloseUserOnlinePlay(UserId userId)
{
if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
{
profile.OnlinePlayState = AccountState.Closed;
}
_accountSaveDataManager.Save(_profiles);
}
public void SetUserImage(UserId userId, byte[] image)
{
foreach (UserProfile userProfile in GetAllUsers())
{
if (userProfile.UserId == userId)
{
userProfile.Image = image;
break;
}
}
_accountSaveDataManager.Save(_profiles);
}
public void SetUserName(UserId userId, string name)
{
foreach (UserProfile userProfile in GetAllUsers())
{
if (userProfile.UserId == userId)
{
userProfile.Name = name;
break;
}
}
_accountSaveDataManager.Save(_profiles);
}
public void DeleteUser(UserId userId)
{
DeleteSaveData(userId);
_profiles.Remove(userId.ToString(), out _);
OpenUser(DefaultUserId);
_accountSaveDataManager.Save(_profiles);
}
private void DeleteSaveData(UserId userId)
{
SaveDataFilter saveDataFilter = new SaveDataFilter();
saveDataFilter.SetUserId(new LibHac.Fs.UserId((ulong)userId.High, (ulong)userId.Low));
Result result = _virtualFileSystem.FsClient.OpenSaveDataIterator(out SaveDataIterator saveDataIterator, SaveDataSpaceId.User, ref saveDataFilter);
if (result.IsSuccess())
{
Span<SaveDataInfo> saveDataInfo = stackalloc SaveDataInfo[10];
while (true)
{
saveDataIterator.ReadSaveDataInfo(out long readCount, saveDataInfo);
if (readCount == 0)
{
break;
}
for (int i = 0; i < readCount; i++)
{
// TODO: We use Directory.Delete workaround because DeleteSaveData softlock without, due to a bug in LibHac 0.12.0.
string savePath = Path.Combine(_virtualFileSystem.GetNandPath(), $"user/save/{saveDataInfo[i].SaveDataId:x16}");
string saveMetaPath = Path.Combine(_virtualFileSystem.GetNandPath(), $"user/saveMeta/{saveDataInfo[i].SaveDataId:x16}");
Directory.Delete(savePath, true);
Directory.Delete(saveMetaPath, true);
_virtualFileSystem.FsClient.DeleteSaveData(SaveDataSpaceId.User, saveDataInfo[i].SaveDataId);
}
}
}
}
internal int GetUserCount()
{
return _profiles.Count;
}
internal bool TryGetUser(UserId userId, out UserProfile profile)
{
return _profiles.TryGetValue(userId.ToString(), out profile);
}
public IEnumerable<UserProfile> GetAllUsers()
{
return _profiles.Values;
}
internal IEnumerable<UserProfile> GetOpenedUsers()
{
return _profiles.Values.Where(x => x.AccountState == AccountState.Open);
}
internal UserProfile GetFirst()
{
return _profiles.First().Value;
}
}
}