using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Linq;
namespace Ryujinx.Ava.UI.Models
{
public class CheatsList : ObservableCollection<CheatModel>
public CheatsList(string buildId, string path)
BuildId = buildId;
Path = path;
CollectionChanged += CheatsList_CollectionChanged;
}
public string BuildId { get; }
public string Path { get; }
public bool IsEnabled
get
return this.ToList().TrueForAll(x => x.IsEnabled);
set
foreach (var cheat in this)
cheat.IsEnabled = value;
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
if (e.Action == NotifyCollectionChangedAction.Add)
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
private void Item_EnableToggled(object sender, bool e)