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ryujinx-final/Ryujinx.HLE/HOS/Services/Audio/AudioInManager.cs

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using Ryujinx.Audio.Common;
using Ryujinx.Audio.Input;
using Ryujinx.HLE.HOS.Services.Audio.AudioIn;
using AudioInManagerImpl = Ryujinx.Audio.Input.AudioInputManager;
namespace Ryujinx.HLE.HOS.Services.Audio
{
class AudioInManager : IAudioInManager
{
private AudioInManagerImpl _impl;
public AudioInManager(AudioInManagerImpl impl)
{
_impl = impl;
}
public string[] ListAudioIns(bool filtered)
{
return _impl.ListAudioIns(filtered);
}
public ResultCode OpenAudioIn(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle)
{
var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
ResultCode result = (ResultCode)_impl.OpenAudioIn(out outputDeviceName, out outputConfiguration, out AudioInputSystem inSystem, memoryManager, inputDeviceName, SampleFormat.PcmInt16, ref parameter, appletResourceUserId, processHandle);
if (result == ResultCode.Success)
{
obj = new AudioIn.AudioIn(inSystem, context.Device.System.KernelContext, processHandle);
}
else
{
obj = null;
}
return result;
}
}
}