using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
/// The magic of the performance header.
public uint Magic;
/// The total count of entries in this frame.
public int EntryCount;
/// The total count of detailed entries in this frame.
public int EntryDetailCount;
/// The offset of the next performance header.
public int NextOffset;
/// The total time taken by all the commands profiled.
public int TotalProcessingTime;
/// The count of voices that were dropped.
public uint VoiceDropCount;
public int GetEntryCount()
return EntryCount;
}
public int GetEntryCountOffset()
return 4;
public int GetEntryDetailCount()
return EntryDetailCount;
public void SetDspRunningBehind(bool isRunningBehind)
// NOTE: Not present in version 1
public void SetEntryCount(int entryCount)
EntryCount = entryCount;
public void SetEntryDetailCount(int entryDetailCount)
EntryDetailCount = entryDetailCount;
public void SetIndex(uint index)
public void SetMagic(uint magic)
Magic = magic;
public void SetNextOffset(int nextOffset)
NextOffset = nextOffset;
public void SetStartRenderingTicks(ulong startTicks)
// NOTE: not present in version 1
public void SetTotalProcessingTime(int totalProcessingTime)
TotalProcessingTime = totalProcessingTime;
public void SetVoiceDropCount(uint voiceCount)
VoiceDropCount = voiceCount;