using Ryujinx.Graphics.Shader.Instructions;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeBranchIndir : OpCode
public HashSet<Block> PossibleTargets { get; }
public Register Ra { get; }
public int Offset { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranchIndir(emitter, address, opCode);
public OpCodeBranchIndir(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
PossibleTargets = new HashSet<Block>();
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Offset = ((int)(opCode >> 20) << 8) >> 8;
}