using Ryujinx.Graphics.Shader.Instructions;
using System;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArithImm32 : OpCodeAlu, IOpCodeFArith, IOpCodeImmF
public RoundingMode RoundingMode => RoundingMode.ToNearest;
public FPMultiplyScale Scale => FPMultiplyScale.None;
public bool FlushToZero { get; }
public bool AbsoluteA { get; }
public float Immediate { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithImm32(emitter, address, opCode);
public OpCodeFArithImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
int imm = opCode.Extract(20, 32);
Immediate = BitConverter.Int32BitsToSingle(imm);
SetCondCode = opCode.Extract(52);
AbsoluteA = opCode.Extract(54);
FlushToZero = opCode.Extract(55);
Saturate = false;
}