using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeHfma : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeRc
public Register Rd { get; }
public Register Ra { get; }
public Register Rc { get; protected set; }
public FPHalfSwizzle SwizzleA { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfma(emitter, address, opCode);
public OpCodeHfma(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
SwizzleA = (FPHalfSwizzle)opCode.Extract(47, 2);
}