using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OglStreamBuffer : IDisposable
public int Handle { get; protected set; }
public long Size { get; protected set; }
protected BufferTarget Target { get; private set; }
public OglStreamBuffer(BufferTarget target, long size)
Target = target;
Size = size;
Handle = GL.GenBuffer();
GL.BindBuffer(target, Handle);
GL.BufferData(target, (IntPtr)size, IntPtr.Zero, BufferUsageHint.StreamDraw);
}
public void SetData(long size, IntPtr hostAddress)
GL.BindBuffer(Target, Handle);
GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)size, hostAddress);
public void SetData(byte[] data)
GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)data.Length, data);
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool disposing)
if (disposing && Handle != 0)
GL.DeleteBuffer(Handle);
Handle = 0;