//
// Copyright (c) 2019-2021 Ryujinx
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Device
{
/// <summary>
/// Represents a virtual device used by IAudioDevice.
/// </summary>
public class VirtualDevice
/// All the defined virtual devices.
public static readonly VirtualDevice[] Devices = new VirtualDevice[4]
new VirtualDevice("AudioStereoJackOutput", 2),
new VirtualDevice("AudioBuiltInSpeakerOutput", 2),
new VirtualDevice("AudioTvOutput", 6),
new VirtualDevice("AudioUsbDeviceOutput", 2),
};
/// The name of the <see cref="VirtualDevice"/>.
public string Name { get; }
/// The count of channels supported by the <see cref="VirtualDevice"/>.
public uint ChannelCount { get; }
/// The system master volume of the <see cref="VirtualDevice"/>.
public float MasterVolume { get; private set; }
/// Create a new <see cref="VirtualDevice"/> instance.
/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
private VirtualDevice(string name, uint channelCount)
Name = name;
ChannelCount = channelCount;
}
/// Update the master volume of the <see cref="VirtualDevice"/>.
/// <param name="volume">The new master volume.</param>
public void UpdateMasterVolume(float volume)
Debug.Assert(volume >= 0.0f && volume <= 1.0f);
MasterVolume = volume;
/// Check if the <see cref="VirtualDevice"/> is a usb device.
/// <returns>Returns true if the <see cref="VirtualDevice"/> is a usb device.</returns>
public bool IsUsbDevice()
return Name.Equals("AudioUsbDeviceOutput");