using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
struct Rect : IEquatable<Rect>
public int Left;
public int Top;
public int Right;
public int Bottom;
public int Width => Right - Left;
public int Height => Bottom - Top;
public Rect(int width, int height)
Left = 0;
Top = 0;
Right = width;
Bottom = height;
}
public bool IsEmpty()
return Width <= 0 || Height <= 0;
public bool Intersect(Rect other, out Rect result)
result = new Rect
Left = Math.Max(Left, other.Left),
Top = Math.Max(Top, other.Top),
Right = Math.Min(Right, other.Right),
Bottom = Math.Min(Bottom, other.Bottom)
};
return !result.IsEmpty();
public void MakeInvalid()
Right = -1;
Bottom = -1;
public static bool operator ==(Rect x, Rect y)
return x.Equals(y);
public static bool operator !=(Rect x, Rect y)
return !x.Equals(y);
public override bool Equals(object obj)
return obj is Rect rect && Equals(rect);
public bool Equals(Rect cmpObj)
return Left == cmpObj.Left && Top == cmpObj.Top && Right == cmpObj.Right && Bottom == cmpObj.Bottom;
public override int GetHashCode() => HashCode.Combine(Left, Top, Right, Bottom);