namespace Ryujinx.Graphics.Shader
{
public struct TextureDescriptor
public string Name { get; }
public SamplerType Type { get; }
public int HandleIndex { get; }
public bool IsBindless { get; }
public int CbufSlot { get; }
public int CbufOffset { get; }
public TextureDescriptor(string name, SamplerType type, int handleIndex)
Name = name;
Type = type;
HandleIndex = handleIndex;
IsBindless = false;
CbufSlot = 0;
CbufOffset = 0;
}
public TextureDescriptor(string name, SamplerType type, int cbufSlot, int cbufOffset)
HandleIndex = 0;
IsBindless = true;
CbufSlot = cbufSlot;
CbufOffset = cbufOffset;