using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace ARMeilleure.IntermediateRepresentation
{
/// <summary>
/// Represents a efficient linked list that stores the pointer on the object directly and does not allocate.
/// </summary>
/// <typeparam name="T">Type of the list items</typeparam>
class IntrusiveList<T> where T : IEquatable<T>, IIntrusiveListNode<T>
/// First item of the list, or null if empty.
public T First { get; private set; }
/// Last item of the list, or null if empty.
public T Last { get; private set; }
/// Total number of items on the list.
public int Count { get; private set; }
/// Initializes a new instance of the <see cref="IntrusiveList{T}"/> class.
/// <exception cref="ArgumentException"><typeparamref name="T"/> is not pointer sized.</exception>
public IntrusiveList()
if (Unsafe.SizeOf<T>() != IntPtr.Size)
throw new ArgumentException("T must be a reference type or a pointer sized struct.");
}
/// Adds a item as the first item of the list.
/// <param name="newNode">Item to be added</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T AddFirst(T newNode)
if (!EqualsNull(First))
return AddBefore(First, newNode);
else
Debug.Assert(EqualsNull(newNode.ListPrevious));
Debug.Assert(EqualsNull(newNode.ListNext));
Debug.Assert(EqualsNull(Last));
First = newNode;
Last = newNode;
Debug.Assert(Count == 0);
Count = 1;
return newNode;
/// Adds a item as the last item of the list.
public T AddLast(T newNode)
if (!EqualsNull(Last))
return AddAfter(Last, newNode);
Debug.Assert(EqualsNull(First));
/// Adds a item before a existing item on the list.
/// <param name="node">Item on the list that will succeed the new item</param>
/// <returns>New item</returns>
public T AddBefore(T node, T newNode)
newNode.ListPrevious = node.ListPrevious;
newNode.ListNext = node;
node.ListPrevious = newNode;
if (!EqualsNull(newNode.ListPrevious))
newNode.ListPrevious.ListNext = newNode;
if (Equals(First, node))
Count++;
/// Adds a item after a existing item on the list.
/// <param name="node">Item on the list that will preceed the new item</param>
public T AddAfter(T node, T newNode)
newNode.ListPrevious = node;
newNode.ListNext = node.ListNext;
node.ListNext = newNode;
if (!EqualsNull(newNode.ListNext))
newNode.ListNext.ListPrevious = newNode;
if (Equals(Last, node))
/// Removes a item from the list.
/// <param name="node">The item to be removed</param>
public void Remove(T node)
if (!EqualsNull(node.ListPrevious))
node.ListPrevious.ListNext = node.ListNext;
Debug.Assert(Equals(First, node));
First = node.ListNext;
if (!EqualsNull(node.ListNext))
node.ListNext.ListPrevious = node.ListPrevious;
Debug.Assert(Equals(Last, node));
Last = node.ListPrevious;
node.ListPrevious = default;
node.ListNext = default;
Count--;
private static bool EqualsNull(T a)
return EqualityComparer<T>.Default.Equals(a, default);
private static bool Equals(T a, T b)
return EqualityComparer<T>.Default.Equals(a, b);