using Ryujinx.Audio.Integration;
namespace Ryujinx.Audio.Common
{
/// <summary>
/// Represent an audio buffer that will be used by an <see cref="IHardwareDeviceSession"/>.
/// </summary>
public class AudioBuffer
/// Unique tag of this buffer.
/// <remarks>Unique per session</remarks>
public ulong BufferTag;
/// Pointer to the user samples.
public ulong DataPointer;
/// Size of the user samples region.
public ulong DataSize;
/// The timestamp at which the buffer was played.
/// <remarks>Not used but useful for debugging</remarks>
public ulong PlayedTimestamp;
/// The user samples.
public byte[] Data;
}