using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Common
{
/// <summary>
/// Audio system output configuration.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AudioOutputConfiguration
/// The target sample rate of the system.
public uint SampleRate;
/// The target channel count of the system.
public uint ChannelCount;
/// Reserved/unused
public SampleFormat SampleFormat;
/// Reserved/unused.
private Array3<byte> _padding;
/// The initial audio system state.
public AudioDeviceState AudioOutState;
}