using System.Collections.Generic;
namespace Ryujinx.Audio.Renderer.Device
{
/// <summary>
/// Represent an instance containing a registry of <see cref="VirtualDeviceSession"/>.
/// </summary>
public class VirtualDeviceSessionRegistry
/// The session registry, used to store the sessions of a given AppletResourceId.
private Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new Dictionary<ulong, VirtualDeviceSession[]>();
/// The default <see cref="VirtualDevice"/>.
/// <remarks>This is used when the USB device is the default one on older revision.</remarks>
public VirtualDevice DefaultDevice => VirtualDevice.Devices[0];
/// The current active <see cref="VirtualDevice"/>.
// TODO: make this configurable
public VirtualDevice ActiveDevice = VirtualDevice.Devices[2];
/// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.
/// <param name="resourceAppletId">The AppletResourceId used.</param>
/// <returns>The associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.</returns>
public VirtualDeviceSession[] GetSessionByAppletResourceId(ulong resourceAppletId)
if (_sessionsRegistry.TryGetValue(resourceAppletId, out VirtualDeviceSession[] result))
return result;
}
result = CreateSessionsFromBehaviourContext();
_sessionsRegistry.Add(resourceAppletId, result);
/// Create a new array of sessions for each <see cref="VirtualDevice"/>.
/// <returns>A new array of sessions for each <see cref="VirtualDevice"/>.</returns>
private static VirtualDeviceSession[] CreateSessionsFromBehaviourContext()
VirtualDeviceSession[] virtualDeviceSession = new VirtualDeviceSession[VirtualDevice.Devices.Length];
for (int i = 0; i < virtualDeviceSession.Length; i++)
virtualDeviceSession[i] = new VirtualDeviceSession(VirtualDevice.Devices[i]);
return virtualDeviceSession;