using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp
{
public static class FixedPointHelper
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ToInt(long value, int qBits)
return (int)(value >> qBits);
}
public static float ToFloat(long value, int qBits)
return (float)value / (1 << qBits);
public static float ConvertFloat(float value, int qBits)
return value / (1 << qBits);
public static int ToFixed(float value, int qBits)
return (int)(value * (1 << qBits));
public static int RoundUpAndToInt(long value, int qBits)
int half = 1 << (qBits - 1);
return ToInt(value + half, qBits);