using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Output information for a memory pool.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MemoryPoolOutStatus
/// The current server memory pool state.
public MemoryPoolUserState State;
/// Reserved/unused.
private unsafe fixed uint _reserved[3];
}