using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Output information for a sink.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SinkOutStatus
/// Last written offset if the sink type is <see cref="Common.SinkType.CircularBuffer"/>.
public uint LastWrittenOffset;
/// Reserved/padding.
private uint _padding;
private unsafe fixed ulong _reserved[3];
}