using Ryujinx.Audio.Renderer.Dsp.Command;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Server
{
/// <summary>
/// <see cref="ICommandProcessingTimeEstimator"/> version 4. (added with REV10)
/// </summary>
public class CommandProcessingTimeEstimatorVersion4 : CommandProcessingTimeEstimatorVersion3
public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
public override uint Estimate(GroupedBiquadFilterCommand command)
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
if (_sampleCount == 160)
return (uint)7424.5f;
}
return (uint)9730.4f;
public override uint Estimate(CaptureBufferCommand command)
if (command.Enabled)
return (uint)435.2f;
return (uint)4261.0f;
return (uint)5858.26f;