using Ryujinx.Audio.Renderer.Common;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Represents a detailed entry in a performance frame.
/// </summary>
public interface IPerformanceDetailEntry
/// Get the start time of this entry event (in microseconds).
/// <returns>The start time of this entry event (in microseconds).</returns>
int GetStartTime();
/// Get the start time offset in this structure.
/// <returns>The start time offset in this structure.</returns>
int GetStartTimeOffset();
/// Get the processing time of this entry event (in microseconds).
/// <returns>The processing time of this entry event (in microseconds).</returns>
int GetProcessingTime();
/// Get the processing time offset in this structure.
/// <returns>The processing time offset in this structure.</returns>
int GetProcessingTimeOffset();
/// Set the <paramref name="nodeId"/> of this entry.
/// <param name="nodeId">The node id of this entry.</param>
void SetNodeId(int nodeId);
/// Set the <see cref="PerformanceEntryType"/> of this entry.
/// <param name="type">The type to use.</param>
void SetEntryType(PerformanceEntryType type);
/// Set the <see cref="PerformanceDetailType"/> of this entry.
/// <param name="detailType">The type to use.</param>
void SetDetailType(PerformanceDetailType detailType);
}