using Ryujinx.Audio.Integration;
using System;
namespace Ryujinx.Audio.Renderer.Utils
{
public class SplitterHardwareDevice : IHardwareDevice
private IHardwareDevice _baseDevice;
private IHardwareDevice _secondaryDevice;
public SplitterHardwareDevice(IHardwareDevice baseDevice, IHardwareDevice secondaryDevice)
_baseDevice = baseDevice;
_secondaryDevice = secondaryDevice;
}
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
_baseDevice.AppendBuffer(data, channelCount);
_secondaryDevice?.AppendBuffer(data, channelCount);
public void SetVolume(float volume)
_baseDevice.SetVolume(volume);
_secondaryDevice.SetVolume(volume);
public float GetVolume()
return _baseDevice.GetVolume();
public uint GetChannelCount()
return _baseDevice.GetChannelCount();
public uint GetSampleRate()
return _baseDevice.GetSampleRate();
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool disposing)
if (disposing)
_baseDevice.Dispose();
_secondaryDevice?.Dispose();