using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.Common.GraphicsDriver.NVAPI
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public unsafe struct NvapiUnicodeString
private fixed byte _data[4096];
public NvapiUnicodeString(string text)
Set(text);
}
public string Get()
fixed (byte* data = _data)
string text = Encoding.Unicode.GetString(data, 4096);
int index = text.IndexOf('\0');
if (index > -1)
text = text.Remove(index);
return text;
public void Set(string text)
text += '\0';
fixed (char* textPtr = text)
int written = Encoding.Unicode.GetBytes(textPtr, text.Length, data, 4096);