using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Memory
{
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray128 : IArray<byte>
private const int Size = 128;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref AsSpan()[index];
public Span<byte> AsSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
public struct ByteArray256 : IArray<byte>
private const int Size = 256;
public struct ByteArray512 : IArray<byte>
private const int Size = 512;
public struct ByteArray1024 : IArray<byte>
private const int Size = 1024;
public struct ByteArray2048 : IArray<byte>
private const int Size = 2048;
public struct ByteArray4096 : IArray<byte>
private const int Size = 4096;