using System;
using System.Numerics;
namespace Ryujinx.Common
{
public static class BitUtils
public static T AlignUp<T>(T value, T size)
where T : IBinaryInteger<T>
return (value + (size - T.One)) & -size;
}
public static T AlignDown<T>(T value, T size)
return value & -size;
public static T DivRoundUp<T>(T value, T dividend)
return (value + (dividend - T.One)) / dividend;
public static int Pow2RoundUp(int value)
value--;
value |= (value >> 1);
value |= (value >> 2);
value |= (value >> 4);
value |= (value >> 8);
value |= (value >> 16);
return ++value;
public static int Pow2RoundDown(int value)
return BitOperations.IsPow2(value) ? value : Pow2RoundUp(value) >> 1;
public static long ReverseBits64(long value)
return (long)ReverseBits64((ulong)value);
private static ulong ReverseBits64(ulong value)
value = ((value & 0xaaaaaaaaaaaaaaaa) >> 1 ) | ((value & 0x5555555555555555) << 1 );
value = ((value & 0xcccccccccccccccc) >> 2 ) | ((value & 0x3333333333333333) << 2 );
value = ((value & 0xf0f0f0f0f0f0f0f0) >> 4 ) | ((value & 0x0f0f0f0f0f0f0f0f) << 4 );
value = ((value & 0xff00ff00ff00ff00) >> 8 ) | ((value & 0x00ff00ff00ff00ff) << 8 );
value = ((value & 0xffff0000ffff0000) >> 16) | ((value & 0x0000ffff0000ffff) << 16);
return (value >> 32) | (value << 32);