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ryujinx-final/Ryujinx.Graphics.Vulkan/MoltenVK/MVKConfiguration.cs

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Vulkan: Add workarounds for MoltenVK (#4202) * Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
2023-01-13 00:31:21 +00:00
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan.MoltenVK
{
enum MVKConfigLogLevel : int
{
None = 0,
Error = 1,
Warning = 2,
Info = 3,
Debug = 4
}
enum MVKConfigTraceVulkanCalls : int
{
None = 0,
Enter = 1,
EnterExit = 2,
Duration = 3
}
enum MVKConfigAutoGPUCaptureScope : int
{
None = 0,
Device = 1,
Frame = 2
}
[Flags]
enum MVKConfigAdvertiseExtensions : int
{
All = 0x00000001,
MoltenVK = 0x00000002,
WSI = 0x00000004,
Portability = 0x00000008
}
enum MVKVkSemaphoreSupportStyle : int
{
MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_SINGLE_QUEUE = 0,
MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_METAL_EVENTS_WHERE_SAFE = 1,
MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_METAL_EVENTS = 2,
MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_CALLBACK = 3,
MVK_CONFIG_VK_SEMAPHORE_SUPPORT_STYLE_MAX_ENUM = 0x7FFFFFFF
}
readonly struct Bool32
{
uint Value { get; }
public Bool32(uint value)
{
Value = value;
}
public Bool32(bool value)
{
Value = value ? 1u : 0u;
}
public static implicit operator bool(Bool32 val) => val.Value == 1;
public static implicit operator Bool32(bool val) => new Bool32(val);
}
[StructLayout(LayoutKind.Sequential)]
struct MVKConfiguration
{
public Bool32 DebugMode;
public Bool32 ShaderConversionFlipVertexY;
public Bool32 SynchronousQueueSubmits;
public Bool32 PrefillMetalCommandBuffers;
public uint MaxActiveMetalCommandBuffersPerQueue;
public Bool32 SupportLargeQueryPools;
public Bool32 PresentWithCommandBuffer;
public Bool32 SwapchainMagFilterUseNearest;
public ulong MetalCompileTimeout;
public Bool32 PerformanceTracking;
public uint PerformanceLoggingFrameCount;
public Bool32 DisplayWatermark;
public Bool32 SpecializedQueueFamilies;
public Bool32 SwitchSystemGPU;
public Bool32 FullImageViewSwizzle;
public uint DefaultGPUCaptureScopeQueueFamilyIndex;
public uint DefaultGPUCaptureScopeQueueIndex;
public Bool32 FastMathEnabled;
public MVKConfigLogLevel LogLevel;
public MVKConfigTraceVulkanCalls TraceVulkanCalls;
public Bool32 ForceLowPowerGPU;
public Bool32 SemaphoreUseMTLFence;
public MVKVkSemaphoreSupportStyle SemaphoreSupportStyle;
public MVKConfigAutoGPUCaptureScope AutoGPUCaptureScope;
public IntPtr AutoGPUCaptureOutputFilepath;
public Bool32 Texture1DAs2D;
public Bool32 PreallocateDescriptors;
public Bool32 UseCommandPooling;
public Bool32 UseMTLHeap;
public Bool32 LogActivityPerformanceInline;
public uint ApiVersionToAdvertise;
public MVKConfigAdvertiseExtensions AdvertiseExtensions;
public Bool32 ResumeLostDevice;
public Bool32 UseMetalArgumentBuffers;
}
}