using LibHac.FsSystem;
namespace Ryujinx.HLE.FileSystem
{
public struct LocationEntry
public string ContentPath { get; private set; }
public int Flag { get; private set; }
public ulong TitleId { get; private set; }
public NcaContentType ContentType { get; private set; }
public LocationEntry(string contentPath, int flag, ulong titleId, NcaContentType contentType)
ContentPath = contentPath;
Flag = flag;
TitleId = titleId;
ContentType = contentType;
}
public void SetFlag(int flag)