using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
namespace Ryujinx.HLE.Ui
{
public interface IHostUiHandler
/// <summary>
/// Displays an Input Dialog box to the user and blocks until text is entered.
/// </summary>
/// <param name="userText">Text that the user entered. Set to `null` on internal errors</param>
/// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns>
bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText);
/// Displays a Message Dialog box to the user and blocks until it is closed.
/// <returns>True when OK is pressed, False otherwise.</returns>
bool DisplayMessageDialog(string title, string message);
/// Displays a Message Dialog box specific to Controller Applet and blocks until it is closed.
bool DisplayMessageDialog(ControllerAppletUiArgs args);
/// Tell the UI that we need to transisition to another program.
/// <param name="device">The device instance.</param>
/// <param name="kind">The program kind.</param>
/// <param name="value">The value associated to the <paramref name="kind"/>.</param>
void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value);
/// Displays a Message Dialog box specific to Error Applet and blocks until it is closed.
/// <returns>False when OK is pressed, True when another button (Details) is pressed.</returns>
bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText);
/// Creates a handler to process keyboard inputs into text strings.
/// <returns>An instance of the text handler.</returns>
IDynamicTextInputHandler CreateDynamicTextInputHandler();
/// Gets fonts and colors used by the host.
IHostUiTheme HostUiTheme { get; }
}