using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeIpa : OpCodeAluReg, IOpCodeAttribute
public int AttributeOffset { get; }
public int Count => 1;
public bool Idx { get; }
public bool Indexed => Idx;
public InterpolationMode Mode { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeIpa(emitter, address, opCode);
public OpCodeIpa(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
AttributeOffset = opCode.Extract(28, 10);
Idx = opCode.Extract(38);
Saturate = opCode.Extract(51);
Mode = (InterpolationMode)opCode.Extract(54, 2);
}