using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTld4s : OpCodeTextureScalar
public bool HasDepthCompare { get; }
public bool HasOffset { get; }
public int GatherCompIndex { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4s(emitter, address, opCode);
public OpCodeTld4s(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
HasDepthCompare = opCode.Extract(50);
HasOffset = opCode.Extract(51);
GatherCompIndex = opCode.Extract(52, 2);
IsFp16 = opCode.Extract(55);
ComponentMask = Rd1.IsRZ ? 3 : 0xf;
}