using Ryujinx.HLE.HOS.Kernel.Process;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS
{
class GlobalStateTable
private ConcurrentDictionary<KProcess, IdDictionary> _dictByProcess;
public GlobalStateTable()
_dictByProcess = new ConcurrentDictionary<KProcess, IdDictionary>();
}
public bool Add(KProcess process, int id, object data)
IdDictionary dict = _dictByProcess.GetOrAdd(process, (key) => new IdDictionary());
return dict.Add(id, data);
public int Add(KProcess process, object data)
return dict.Add(data);
public object GetData(KProcess process, int id)
if (_dictByProcess.TryGetValue(process, out IdDictionary dict))
return dict.GetData(id);
return null;
public T GetData<T>(KProcess process, int id)
return dict.GetData<T>(id);
return default(T);
public object Delete(KProcess process, int id)
return dict.Delete(id);
public ICollection<object> DeleteProcess(KProcess process)
if (_dictByProcess.TryRemove(process, out IdDictionary dict))
return dict.Clear();