namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Render target color buffer mask.
/// This defines which color channels are written to the color buffer.
/// </summary>
struct RtColorMask
public uint Packed;
/// Unpacks red channel enable.
/// <returns>True to write the new red channel color, false to keep the old value</returns>
public bool UnpackRed()
return (Packed & 0x1) != 0;
}
/// Unpacks green channel enable.
/// <returns>True to write the new green channel color, false to keep the old value</returns>
public bool UnpackGreen()
return (Packed & 0x10) != 0;
/// Unpacks blue channel enable.
/// <returns>True to write the new blue channel color, false to keep the old value</returns>
public bool UnpackBlue()
return (Packed & 0x100) != 0;
/// Unpacks alpha channel enable.
/// <returns>True to write the new alpha channel color, false to keep the old value</returns>
public bool UnpackAlpha()
return (Packed & 0x1000) != 0;