using System;
using System.Runtime.InteropServices;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{
/// <summary>
/// Represents the information of a region shared between the CPU and DSP.
/// </summary>
public struct AddressInfo
/// The target CPU address of the region.
public CpuAddress CpuAddress;
/// The size of the region.
public ulong Size;
private unsafe MemoryPoolState* _memoryPools;
/// The forced DSP address of the region.
public DspAddress ForceMappedDspAddress;
private unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools;
public unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero;
/// Create an new empty <see cref="AddressInfo"/>.
/// <returns>A new empty <see cref="AddressInfo"/>.</returns>
public static AddressInfo Create()
return Create(0, 0);
}
/// Create a new <see cref="AddressInfo"/>.
/// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
/// <param name="size">The target size of the region.</param>
/// <returns>A new <see cref="AddressInfo"/>.</returns>
public static AddressInfo Create(CpuAddress cpuAddress, ulong size)
unsafe
return new AddressInfo
CpuAddress = cpuAddress,
_memoryPools = MemoryPoolState.Null,
Size = size,
ForceMappedDspAddress = 0
};
/// Setup the CPU address and size of the <see cref="AddressInfo"/>.
/// <param name="size">The size of the region.</param>
public void Setup(CpuAddress cpuAddress, ulong size)
CpuAddress = cpuAddress;
Size = size;
ForceMappedDspAddress = 0;
_memoryPools = MemoryPoolState.Null;
/// Set the <see cref="MemoryPoolState"/> associated.
/// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
public void SetupMemoryPool(Span<MemoryPoolState> memoryPoolState)
fixed (MemoryPoolState* ptr = &MemoryMarshal.GetReference(memoryPoolState))
SetupMemoryPool(ptr);
public unsafe void SetupMemoryPool(MemoryPoolState* memoryPoolState)
_memoryPools = memoryPoolState;
/// Check if the <see cref="MemoryPoolState"/> is mapped.
/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns>
public bool HasMappedMemoryPool()
return HasMemoryPoolState && MemoryPoolState.IsMapped();
/// Get the DSP address associated to the <see cref="AddressInfo"/>.
/// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param>
/// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns>
public DspAddress GetReference(bool markUsed)
if (!HasMappedMemoryPool())
return ForceMappedDspAddress;
if (markUsed)
MemoryPoolState.IsUsed = true;
return MemoryPoolState.Translate(CpuAddress, Size);