using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Explicit)]
struct NvGraphicBufferSurfaceArray
[FieldOffset(0x0)]
private NvGraphicBufferSurface Surface0;
[FieldOffset(0x58)]
private NvGraphicBufferSurface Surface1;
[FieldOffset(0xb0)]
private NvGraphicBufferSurface Surface2;
public NvGraphicBufferSurface this[int index]
get
if (index == 0)
return Surface0;
}
else if (index == 1)
return Surface1;
else if (index == 2)
return Surface2;
throw new IndexOutOfRangeException();