using System;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
namespace Ryujinx.Profiler.UI
{
public partial class ProfileWindow
// Color index equal to timing flag type as int
private Color[] _timingFlagColors = new[]
new Color(150, 25, 25, 50), // FrameSwap = 0
new Color(25, 25, 150, 50), // SystemFrame = 1
};
private TimingFlag[] _timingFlags;
private const float GraphMoveSpeed = 40000;
private const float GraphZoomSpeed = 50;
private float _graphZoom = 1;
private float _graphPosition = 0;
private void DrawGraph(float xOffset, float yOffset, float width)
if (_sortedProfileData.Count != 0)
int left, right;
float top, bottom;
int verticalIndex = 0;
float graphRight = xOffset + width;
float barHeight = (LineHeight - LinePadding);
long history = Profile.HistoryLength;
double timeWidthTicks = history / (double)_graphZoom;
long graphPositionTicks = (long)(_graphPosition * PerformanceCounter.TicksPerMillisecond);
long ticksPerPixel = (long)(timeWidthTicks / width);
// Reset start point if out of bounds
if (timeWidthTicks + graphPositionTicks > history)
graphPositionTicks = history - (long)timeWidthTicks;
_graphPosition = (float)graphPositionTicks / PerformanceCounter.TicksPerMillisecond;
}
graphPositionTicks = _captureTime - graphPositionTicks;
GL.Enable(EnableCap.ScissorTest);
// Draw timing flags
if (_displayFlags)
TimingFlagType prevType = TimingFlagType.Count;
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
GL.Begin(PrimitiveType.Lines);
foreach (TimingFlag timingFlag in _timingFlags)
if (prevType != timingFlag.FlagType)
prevType = timingFlag.FlagType;
GL.Color4(_timingFlagColors[(int)prevType]);
int x = (int)(graphRight - ((graphPositionTicks - timingFlag.Timestamp) / timeWidthTicks) * width);
GL.Vertex2(x, 0);
GL.Vertex2(x, Height);
GL.End();
GL.Disable(EnableCap.Blend);
// Draw bars
GL.Begin(PrimitiveType.Triangles);
foreach (var entry in _sortedProfileData)
long furthest = 0;
bottom = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex);
top = bottom + barHeight;
// Skip rendering out of bounds bars
if (top < 0 || bottom > Height)
verticalIndex++;
continue;
GL.Color3(Color.Green);
foreach (Timestamp timestamp in entry.Value.GetAllTimestamps())
// Skip drawing multiple timestamps on same pixel
if (timestamp.EndTime < furthest)
furthest = timestamp.EndTime + ticksPerPixel;
left = (int)(graphRight - ((graphPositionTicks - timestamp.BeginTime) / timeWidthTicks) * width);
right = (int)(graphRight - ((graphPositionTicks - timestamp.EndTime) / timeWidthTicks) * width);
// Make sure width is at least 1px
right = Math.Max(left + 1, right);
GL.Vertex2(left, bottom);
GL.Vertex2(left, top);
GL.Vertex2(right, top);
GL.Vertex2(right, bottom);
// Currently capturing timestamp
GL.Color3(Color.Red);
long entryBegin = entry.Value.BeginTime;
if (entryBegin != -1)
left = (int)(graphRight - ((graphPositionTicks - entryBegin) / timeWidthTicks) * width);
left = Math.Min(left - 1, (int)graphRight);
GL.Vertex2(graphRight, top);
GL.Vertex2(graphRight, bottom);
GL.Disable(EnableCap.ScissorTest);
string label = $"-{MathF.Round(_graphPosition, 2)} ms";
// Dummy draw for measure
float labelWidth = _fontService.DrawText(label, 0, 0, LineHeight, false);
_fontService.DrawText(label, graphRight - labelWidth - LinePadding, FilterHeight + LinePadding, LineHeight);
_fontService.DrawText($"-{MathF.Round((float)((timeWidthTicks / PerformanceCounter.TicksPerMillisecond) + _graphPosition), 2)} ms", xOffset + LinePadding, FilterHeight + LinePadding, LineHeight);