using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using System.Globalization;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class NumberFormatter
private const int MaxDecimal = 256;
public static bool TryFormat(int value, VariableType dstType, out string formatted)
if (dstType == VariableType.F32 || dstType == VariableType.F64)
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
}
else if (dstType == VariableType.S32)
formatted = FormatInt(value);
else if (dstType == VariableType.U32)
formatted = FormatUint((uint)value);
else if (dstType == VariableType.Bool)
formatted = value != 0 ? "true" : "false";
else
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
return true;
public static string FormatFloat(float value)
if (!TryFormatFloat(value, out string formatted))
throw new ArgumentException("Failed to convert float value to string.");
return formatted;
public static bool TryFormatFloat(float value, out string formatted)
if (float.IsNaN(value) || float.IsInfinity(value))
formatted = null;
return false;
formatted = value.ToString("G9", CultureInfo.InvariantCulture);
if (!(formatted.Contains('.') ||
formatted.Contains('e') ||
formatted.Contains('E')))
formatted += ".0";
public static string FormatInt(int value, VariableType dstType)
if (dstType == VariableType.S32)
return FormatInt(value);
return FormatUint((uint)value);
public static string FormatInt(int value)
if (value <= MaxDecimal && value >= -MaxDecimal)
return value.ToString(CultureInfo.InvariantCulture);
return "0x" + value.ToString("X", CultureInfo.InvariantCulture);
public static string FormatUint(uint value)
if (value <= MaxDecimal && value >= 0)
return value.ToString(CultureInfo.InvariantCulture) + "u";
return "0x" + value.ToString("X", CultureInfo.InvariantCulture) + "u";