using Ryujinx.Cpu;
using Ryujinx.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Utilities
{
class StructWriter
private IVirtualMemoryManager _memory;
public ulong Position { get; private set; }
public StructWriter(IVirtualMemoryManager memory, ulong position)
_memory = memory;
Position = position;
}
public void Write<T>(T value) where T : struct
MemoryHelper.Write(_memory, Position, value);
Position += (ulong)Marshal.SizeOf<T>();
public void SkipBytes(ulong count)
Position += count;