using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
// Need to align this structure so when it is declared and
// passed it can be loaded into vector registers.
internal struct LoopFilterThresh
#pragma warning disable CS0649
public Array16<byte> Mblim;
public Array16<byte> Lim;
public Array16<byte> HevThr;
#pragma warning restore CS0649
}