using ARMeilleure.Translation.PTC;
using Gtk;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Common.SystemInfo;
using Ryujinx.Modules;
using Ryujinx.Ui;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using Ryujinx.Ui.Widgets;
using SixLabors.ImageSharp.Formats.Jpeg;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Ryujinx
{
class Program
public static double WindowScaleFactor { get; private set; }
public static string Version { get; private set; }
public static string ConfigurationPath { get; set; }
[DllImport("libX11")]
private extern static int XInitThreads();
[DllImport("user32.dll", SetLastError = true)]
public static extern int MessageBoxA(IntPtr hWnd, string text, string caption, uint type);
private const uint MB_ICONWARNING = 0x30;
static void Main(string[] args)
Version = ReleaseInformations.GetVersion();
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MB_ICONWARNING);
}
// Parse arguments
CommandLineState.ParseArguments(args);
// Hook unhandled exception and process exit events.
GLib.ExceptionManager.UnhandledException += (GLib.UnhandledExceptionArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (object sender, EventArgs e) => Exit();
// Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows();
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
// NOTE: GTK3 doesn't init X11 in a multi threaded way.
// This ends up causing race condition and abort of XCB when a context is created by SPB (even if SPB do call XInitThreads).
if (OperatingSystem.IsLinux())
XInitThreads();
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
// Setup base data directory.
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
// Initialize the configuration.
ConfigurationState.Initialize();
// Initialize the logger system.
LoggerModule.Initialize();
// Initialize Discord integration.
DiscordIntegrationModule.Initialize();
// Sets ImageSharp Jpeg Encoder Quality.
SixLabors.ImageSharp.Configuration.Default.ImageFormatsManager.SetEncoder(JpegFormat.Instance, new JpegEncoder()
Quality = 100
});
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
// Now load the configuration as the other subsystems are now registered
ConfigurationPath = File.Exists(localConfigurationPath)
? localConfigurationPath
: File.Exists(appDataConfigurationPath)
? appDataConfigurationPath
: null;
bool showVulkanPrompt = false;
if (ConfigurationPath == null)
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
showVulkanPrompt = true;
else
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
ConfigurationLoadResult result = ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
if ((result & ConfigurationLoadResult.MigratedFromPreVulkan) != 0)
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
// Check if graphics backend was overridden
if (CommandLineState.OverrideGraphicsBackend != null)
if (CommandLineState.OverrideGraphicsBackend.ToLower() == "opengl")
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl;
showVulkanPrompt = false;
else if (CommandLineState.OverrideGraphicsBackend.ToLower() == "vulkan")
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.Vulkan;
// Logging system information.
PrintSystemInfo();
// Enable OGL multithreading on the driver, when available.
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);
// Initialize Gtk.
Application.Init();
// Check if keys exists.
bool hasSystemProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
bool hasCommonProdKeys = AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"));
if (!hasSystemProdKeys && !hasCommonProdKeys)
UserErrorDialog.CreateUserErrorDialog(UserError.NoKeys);
// Show the main window UI.
MainWindow mainWindow = new MainWindow();
mainWindow.Show();
if (CommandLineState.LaunchPathArg != null)
mainWindow.LoadApplication(CommandLineState.LaunchPathArg, CommandLineState.StartFullscreenArg);
if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
Updater.BeginParse(mainWindow, false).ContinueWith(task =>
Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
}, TaskContinuationOptions.OnlyOnFaulted);
if (showVulkanPrompt)
var buttonTexts = new Dictionary<int, string>()
{ 0, "Yes (Vulkan)" },
{ 1, "No (OpenGL)" }
};
ResponseType response = GtkDialog.CreateCustomDialog(
"Ryujinx - Default graphics backend",
"Use Vulkan as default graphics backend?",
"Ryujinx now supports the Vulkan API. " +
"Vulkan greatly improves shader compilation performance, " +
"and fixes some graphical glitches; however, since it is a new feature, " +
"you may experience some issues that did not occur with OpenGL.\n\n" +
"Note that you will also lose any existing shader cache the first time you start a game " +
"on version 1.1.200 onwards, because Vulkan required changes to the shader cache that makes it incompatible with previous versions.\n\n" +
"Would you like to set Vulkan as the default graphics backend? " +
"You can change this at any time on the settings window.",
buttonTexts,
MessageType.Question);
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = response == 0
? GraphicsBackend.Vulkan
: GraphicsBackend.OpenGl;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
Application.Run();
private static void PrintSystemInfo()
Logger.Notice.Print(LogClass.Application, $"Ryujinx Version: {Version}");
SystemInfo.Gather().Print();
var enabledLogs = Logger.GetEnabledLevels();
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogs.Count == 0 ? "<None>" : string.Join(", ", enabledLogs))}");
if (AppDataManager.Mode == AppDataManager.LaunchMode.Custom)
Logger.Notice.Print(LogClass.Application, $"Launch Mode: Custom Path {AppDataManager.BaseDirPath}");
Logger.Notice.Print(LogClass.Application, $"Launch Mode: {AppDataManager.Mode}");
private static void ProcessUnhandledException(Exception ex, bool isTerminating)
Ptc.Close();
PtcProfiler.Stop();
string message = $"Unhandled exception caught: {ex}";
Logger.Error?.PrintMsg(LogClass.Application, message);
if (Logger.Error == null)
Logger.Notice.PrintMsg(LogClass.Application, message);
if (isTerminating)
Exit();
public static void Exit()
DiscordIntegrationModule.Exit();
Ptc.Dispose();
PtcProfiler.Dispose();
Logger.Shutdown();