using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu.Types
{
[StructLayout(LayoutKind.Sequential)]
struct RemapArguments
public ushort Flags;
public ushort Kind;
public int NvMapHandle;
public uint MapOffset;
public uint GpuOffset;
public uint Pages;
}