using System.Collections.Generic;
using System.IO;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Configuration.System;
using Ryujinx.Configuration.Ui;
namespace Ryujinx.Configuration
{
public class ConfigurationFileFormat
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 31;
public int Version { get; set; }
/// Enables or disables logging to a file on disk
public bool EnableFileLog { get; set; }
/// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
public BackendThreading BackendThreading { get; set; }
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
public int ResScale { get; set; }
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
public float ResScaleCustom { get; set; }
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
public float MaxAnisotropy { get; set; }
/// Aspect Ratio applied to the renderer window.
public AspectRatio AspectRatio { get; set; }
/// Dumps shaders in this local directory
public string GraphicsShadersDumpPath { get; set; }
/// Enables printing debug log messages
public bool LoggingEnableDebug { get; set; }
/// Enables printing stub log messages
public bool LoggingEnableStub { get; set; }
/// Enables printing info log messages
public bool LoggingEnableInfo { get; set; }
/// Enables printing warning log messages
public bool LoggingEnableWarn { get; set; }
/// Enables printing error log messages
public bool LoggingEnableError { get; set; }
/// Enables printing guest log messages
public bool LoggingEnableGuest { get; set; }
/// Enables printing FS access log messages
public bool LoggingEnableFsAccessLog { get; set; }
/// Controls which log messages are written to the log targets
public LogClass[] LoggingFilteredClasses { get; set; }
/// Change Graphics API debug log level
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
/// Change System Language
public Language SystemLanguage { get; set; }
/// Change System Region
public Region SystemRegion { get; set; }
/// Change System TimeZone
public string SystemTimeZone { get; set; }
/// Change System Time Offset in seconds
public long SystemTimeOffset { get; set; }
/// Enables or disables Docked Mode
public bool DockedMode { get; set; }
/// Enables or disables Discord Rich Presence
public bool EnableDiscordIntegration { get; set; }
/// Checks for updates when Ryujinx starts when enabled
public bool CheckUpdatesOnStart { get; set; }
/// Show "Confirm Exit" Dialog
public bool ShowConfirmExit { get; set; }
/// Hide Cursor on Idle
public bool HideCursorOnIdle { get; set; }
/// Enables or disables Vertical Sync
public bool EnableVsync { get; set; }
/// Enables or disables Shader cache
public bool EnableShaderCache { get; set; }
/// Enables or disables multi-core scheduling of threads
public bool EnableMulticoreScheduling { get; set; }
/// Enables or disables profiled translation cache persistency
public bool EnablePtc { get; set; }
/// Enables integrity checks on Game content files
public bool EnableFsIntegrityChecks { get; set; }
/// Enables FS access log output to the console. Possible modes are 0-3
public int FsGlobalAccessLogMode { get; set; }
/// The selected audio backend
public AudioBackend AudioBackend { get; set; }
/// The selected memory manager mode
public MemoryManagerMode MemoryManagerMode { get; set; }
/// Expands the RAM amount on the emulated system from 4GB to 6GB
public bool ExpandRam { get; set; }
/// Enable or disable ignoring missing services
public bool IgnoreMissingServices { get; set; }
/// Used to toggle columns in the GUI
public GuiColumns GuiColumns { get; set; }
/// Used to configure column sort settings in the GUI
public ColumnSort ColumnSort { get; set; }
/// A list of directories containing games to be used to load games into the games list
public List<string> GameDirs { get; set; }
/// Enable or disable custom themes in the GUI
public bool EnableCustomTheme { get; set; }
/// Path to custom GUI theme
public string CustomThemePath { get; set; }
/// Start games in fullscreen mode
public bool StartFullscreen { get; set; }
/// Enable or disable keyboard support (Independent from controllers binding)
public bool EnableKeyboard { get; set; }
/// Enable or disable mouse support (Independent from controllers binding)
public bool EnableMouse { get; set; }
/// Hotkey Keyboard Bindings
public KeyboardHotkeys Hotkeys { get; set; }
/// Legacy keyboard control bindings
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<object> KeyboardConfig { get; set; }
/// Legacy controller control bindings
public List<object> ControllerConfig { get; set; }
/// Input configurations
public List<InputConfig> InputConfig { get; set; }
/// Loads a configuration file from disk
/// <param name="path">The path to the JSON configuration file</param>
public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
try
configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
return true;
}
catch
configurationFileFormat = null;
return false;
/// Save a configuration file to disk
public void SaveConfig(string path)
using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
JsonHelper.Serialize(fileStream, this, true);