0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs

63 lines
1.5 KiB
C#
Raw Normal View History

using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 1.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
public struct PerformanceEntryVersion1 : IPerformanceEntry
{
/// <summary>
/// The node id associated to this entry.
/// </summary>
public int NodeId;
/// <summary>
/// The start time (in microseconds) associated to this entry.
/// </summary>
public int StartTime;
/// <summary>
/// The processing time (in microseconds) associated to this entry.
/// </summary>
public int ProcessingTime;
/// <summary>
/// The entry type associated to this entry.
/// </summary>
public PerformanceEntryType EntryType;
public int GetProcessingTime()
{
return ProcessingTime;
}
public int GetProcessingTimeOffset()
{
return 8;
}
public int GetStartTime()
{
return StartTime;
}
public int GetStartTimeOffset()
{
return 4;
}
public void SetEntryType(PerformanceEntryType type)
{
EntryType = type;
}
public void SetNodeId(int nodeId)
{
NodeId = nodeId;
}
}
}