using Ryujinx.Common;
namespace Ryujinx.Graphics.GAL
{
public struct Extents2D
public int X1 { get; }
public int Y1 { get; }
public int X2 { get; }
public int Y2 { get; }
public Extents2D(int x1, int y1, int x2, int y2)
X1 = x1;
Y1 = y1;
X2 = x2;
Y2 = y2;
}
public Extents2D Reduce(int level)
int div = 1 << level;
return new Extents2D(
X1 >> level,
Y1 >> level,
BitUtils.DivRoundUp(X2, div),
BitUtils.DivRoundUp(Y2, div));